What the mod does
ATG Medical Vehicles adds medical variants of base-game vehicles. It has one so far: the UH-1V Iroquois, a cargo UH-1H refitted as a medevac helicopter.
The cabin carries two stacked patient cots across the hull, a medic chair behind each pilot seat, a rear seat on each side for walking wounded or extra crew, a medical box and four supply crates. Medics work on the patients from kneeling and stooped positions beside the cots, and the helicopter counts as a heal station, so a patient in a cot can be healed to full.
The UH-1V belongs to the US faction. It is unarmed: the door gunner mounts carry no weapons. Find it in the Game Master under the US helicopters, and in the US vehicle catalogue.
Requirements
Nothing beyond the base game.
ACE Medical is optional. ACE Medical Core, ACE Medical Circulation and ACE Medical Breathing each add to the helicopter when they are loaded: more stock in the medical box, CPR, and airway care. The mod detects each layer when the mission starts. There is nothing to switch on, and none of them is a declared dependency.
The cabin
| Position | Seats | Faces | Get in from |
|---|---|---|---|
| Pilot, co-pilot | 2 | forward | the cockpit doors |
| Medic chair | 2, one behind each pilot | aft, toward the cots | its own side’s sliding door |
| Patient cot | 2, stacked across the cabin | lying across the cabin | either sliding door |
| Rear side seat | 2, behind the cots | outboard | its own side’s sliding door |
The lower cot sits just above the floor with the patient’s head to starboard. The upper cot sits at waist height with the head to port.
Both sliding cabin doors open, and each door reaches only its own side’s medic chair and rear seat. Either door reaches both cots.
Moving between seats
The rear cabin and the cockpit are separate. Nobody switches between them without getting out.
Inside the rear cabin you switch only to a seat within arm’s reach: from a medic chair to a cot, from a cot to a rear seat, and back. A medic chair cannot switch straight to a rear seat.
Loading casualties
Load casualty on a casualty lying on the ground beside a sliding door puts them in the lower cot, then the upper cot. With both cots full, it puts them in the rear seat on the side you are loading from.
A carried casualty follows the same order. While a cot is free, the rear seats are not offered. The medic chairs never take a casualty.
Taking an occupant out of any seat works as it does on the base-game UH-1H.
Working on a patient
The medic chairs are where medics ride, not where they treat. From a chair a medic cannot see all of the patient, so treatment happens from four care positions beside the cots. The cabin is low, so the medic kneels at the lower cot and stoops at the upper one.
| Care position | Pose | Side |
|---|---|---|
| Lower cot, legs | kneeling | port |
| Lower cot, chest | kneeling | starboard |
| Upper cot, legs | stooped | starboard |
| Upper cot, chest | stooped | port |
- Getting there. Sit in a medic chair and look at the part of the patient you want to work on. The positions are offered only from a medic chair or from another care position, never from a door, a cot or a rear seat.
- One medic per side. Taking any position on a side blocks the others on that side, because they share the same floor space. Both sides can be worked at once.
- Treatment. From a care position the treatments you would give a casualty on the ground are available on the patient in that cot, ACE Medical’s included when it is loaded.
- Leaving. Look back at your medic chair to return to it. Getting out makes the medic rise and climb out through the sliding door on their side.
CPR
Needs ACE Medical Circulation. ACE’s own CPR action cannot reach a patient lying in a vehicle, so the helicopter has its own CPR position.
From a chest position, while that cot’s patient is incapacitated, the CPR position is offered. ACE treats the patient as receiving CPR, with its usual chances, for as long as you stay there. It stops when you leave, when you go down, and when the patient wakes or leaves the cot.
Airway
Needs ACE Medical Breathing. Tilt head and Clear vomit are offered from the chest position of that patient’s cot. There are no recovery positions in a cot.
Healing to full
The helicopter counts as a heal support station around the cots. A medic using a medkit’s Heal action on a patient lying in a cot heals them to full health, rather than stopping at the limit a medkit allows in the field. With ACE Medical Core loaded, that limit is ACE’s medkit maximum heal setting, and it does not apply here.
- Full means limb health. Blood volume, heart and airway state under ACE Medical Circulation and Breathing are not reset. Treat those as you would anywhere else.
- It works in flight.
- Only the cots are in range. Nobody standing outside the helicopter can be healed by it.
- Supplies. Where the game mode uses supplies, each heal costs the usual heal station amount, taken from the helicopter’s own supply store. With supplies off it is free.
Medical box and arsenal
A medical box sits on the cabin floor between the medic chairs, and a medic can open it from their chair. Whether the game mode uses supplies decides what it offers. It never offers both.
| Supplies | Action | What you get |
|---|---|---|
| Off | Open medical box | The stocked box below |
| On | Open arsenal | A medical arsenal, paid for from the helicopter’s own supply store |
What the box holds
| Loaded | Adds |
|---|---|
| Base game | 16 field dressings, 8 saline bags, 12 morphine, 8 tourniquets, 4 smoke grenades, 1 medkit |
| + ACE Medical Core | 12 epinephrine |
| + ACE Medical Circulation | 6 phenylephrine, 6 metoprolol, 6 naloxone, 12 ammonium carbonate |
| + ACE Medical Breathing | 8 chest seals, 4 NCD kits, 4 King LTs, 2 oxygen masks |
The box does not restock itself. What is taken out stays gone until the helicopter is replaced.
The medkit is the base game’s US medkit. ACE Medical Core and Circulation add their own items to that medkit themselves. With ACE Medical Breathing loaded, the box also tops up the medkit inside it to 4 chest seals, 2 NCD kits, 2 King LTs and 1 oxygen mask.
The arsenal
The arsenal offers the medical items in the helicopter’s faction catalogue, ACE Medical’s included when it is loaded. Smoke grenades are box stock only. Each item costs supplies from the helicopter’s store, so the helicopter has to be loaded with supplies before the arsenal can give anything.
Supplies
Four supply crates sit under the cabin seats, one under each medic chair and rear seat. Each holds 40, so the helicopter carries 160 supplies when full.
Like the base-game UH-1H it starts empty, and it loads and unloads at a base the same way. The same store pays for the arsenal and for heals in the cots.
Supplies only matter where the game mode has them enabled.
Settings
None.