ATG Everon PMC

ATG Scenario on Everon with the private military company as the playable side, against a US Marine Corps garrison that climbs to Bradleys.

What the mod does

ATG Everon PMC takes ATG Scenario Everon and turns it over to the private military company from ATG Faction PMC. The island, the objective zones and the enemy bases are Everon’s; what changes is who fights over them:

  • The company is the only playable side. It spawns at the main base and at every forward operating base, draws from their arsenals, stocks their vehicle pads and is the faction the score and tier belong to.
  • The enemy is the US Marine Corps, with a vehicle pool that grows from unarmed jeeps to M2A3 Bradleys as the tier climbs.

It is a separate scenario, ATG Everon PMC, rather than a change to ATG Scenario Everon: loading this mod leaves that mission exactly as it was.

Requirements

ModWhy
ATG Scenario EveronThe island, its zones and its bases.
ATG Faction PMCThe playable faction and its progression.
ATG Scenario PMCThe company’s wording for its budget changing.
ATG PreferencesThe server rules the scenario is played under.
WCS_M2A2The Bradleys at the top of the enemy’s vehicle pool.

The Workshop listing carries the full list, including what those mods depend on in turn, and your server pulls them automatically.

Running it

Load the mod and its dependencies and set the scenario in your server config. Like ATG Scenario Everon, it is kept out of the in-game scenario browser:

"scenarioId": "{B9551777A857763A}Missions/ATG_Everon_PMC.conf"

It runs for up to 64 players, at a random time of day in random weather that changes as the session goes on.

The company’s side

Every player-side piece of ATG Scenario Everon — the spawn points, the arsenal shelters and boxes, the vehicle pads, the safe zone, the antennas and ammo storage — belongs to the company here. The antennas are on the company’s own encrypted radio net, so they relay its radios; see ATG Faction PMC for how relays work.

The arsenals offer the company’s five role presets as actions — Operator, Medic, Machine Gunner, Marksman and Signaller — the same as the company’s own arsenal box.

The vehicle pads stock from the company’s own vehicle catalogue, so what they offer follows its progression level.

Text chat is closed to everyone. Global, faction, group and direct chat are shut, and a handset is the only way to type to anybody; see ATG Signals.

The enemy

The garrison is the US Marine Corps in woodland MARPAT: rifle squads, fire teams, sentry teams, grenadier, light anti-tank and suppression teams, and machine gun teams. Armour is answered with a light anti-tank team, and a garrison can dig in a US mortar. Its strength and skill climb with the tier on the same ladder as ATG Scenario’s own garrisons.

Its vehicles by tier:

VehicleTiersNotes
M151A21 to 3Parked with a garrison; never brings troops.
M151A2 transport1 to 3
M998 covered1 to 4
M923A1 covered truckAllCarries troops in; never parked as a guard.
M151A2 with M2HB2 to 5
M10252 to 5
M1025 with M2HB3 up
M998 long covered3 upCarries troops in; never parked as a guard.
LAV-255 to 6Rare.
LAV-257 upCommon.
M2A2 Bradley7
M2A3 Bradley8

The marines are hostile to the company. ATG Faction PMC does not list them as friendly, and this scenario does not either.

Medical and ACE

The mission sets ACE’s medical and captive settings for this scenario:

SettingValue
Bleeding rateHalf
Most bleeding at once12.5
Resilience regeneration0.25
Resilience regeneration on second chance0.15
Second chance on a head hitOn
Second chance on fall damageOn
Medical kit healing per use22.5
Most a medical kit heals to90%
Pain effectGrey flash
Taking AI captiveFrom behind, if armed

ACE’s metal clanging gesture is taken off the gesture wheel.

Scenario settings

On top of ATG Scenario Everon’s settings, this mod changes these:

SettingValueMeaning
m_sScoredFactionKeyATGThe company earns and spends the score.
Garrison profileUS Marine CorpsReplaces Everon’s USSR garrison.
Kill m_sTargetPrefabUS Marine Corps officerThe man players are sent after.
Deliver Intel m_sIntelCarrierPrefabUS Marine Corps intel officerThe man carrying the intel.
Destroy m_sTargetPrefabUral command truckThe vehicle players are sent to destroy.
Troops in Contact m_sSectionGroupPrefabCompany woodland groupThe pinned section players relieve.

Everything else — the zones, the enemy bases, upkeep and the tier ladder — is ATG Scenario Everon’s, and can be changed the same way: see ATG Scenario Everon.

Load order

Its dependencies already load before it; what matters is the order among them, which their own pages give. ACE Core Dev is not a declared dependency and must load before it, because the mod’s one script changes an ACE gesture:

-addons ACE_Core_Dev,ATG-Core,ATG-Commands,ATG-Faction-Progress,ATG-Faction-PMC,ATG-Preferences,ATG-Scenario,ATG-Scenario-PMC,ATG-Scenario-Everon,ATG-Everon-PMC

Settings

None of its own. It turns on one ATG Signals setting for this scenario, m_bGateTextChat, which closes text chat. A server owner’s own $profile:ATG/atg-signals.json still wins if it sets the same key; see ATG Signals.